Wednesday, October 05, 2011

Other new games coming out that I will never play

 L.A.W.
From Alaplaya. Yeah. Alaplaya + a Fallen Earth setting + Pissed-off Mutant Bunny Men. Sounds so awful it might actually be kind of good.

A devastating nuclear war left earth in ruins. Survivers fled the planet on spaceship Tomorrow to return 200 years later and rebuild civilization. But upon their return they find that those who did not escape have genetically mutated into a nature loving race now known as the Nak...

It is up to you to lead mankind to victory. Command and take direct control over ground and airborne units to battle your enemies for rare resources. With groundbreaking real-time strategy (RTS) features, a sophisticated stock market for trade, epic boss battles and a unique, post-nuclear Setting L.A.W is the next generation of the MMORPG-Genre.



The Repopulation
From rookies Above and Beyond Technologies. Some neat ideas being bandied about from these fellows.

You begin your adventure as a second generation clone colonist on the planet of Rhyldan, with mankind on the verge of extinction, and in the midst of a civil war.
...
  • Hybrid approach which blends Sandbox and Theme Park mechanics.
  • Unique three Faction PvP (Player vs. Player) system which allows players to join one of the two major Nations (OWON or FPR), or form their own independent Rogue Nation. Rogue Nations are similar to Guilds in other games, except they also act as their own independent faction in PvP.
  • City building system allows Nations to form their own cities complete with Walls, Turrets, Harveters, Workshops, Houses, and other forms of structures geared towards benefiting the owning character, or the City as a whole. Cities can even be besieged by opposing Nations.
  • Skills based gameplay featuring over 100 skills, and 15 tiers of advancement within each skill. This includes Combat, Social, Rogue, Crafting, Medical and General skills trees.
  • Engagement system which provides randomly occurring events throughout the world. These events can evolve, spread and mutate based on how players respond to them...
  • Advanced generated mission (quest) system ensures that players always have something to keep them occupied...
  • Easily toggle between one of our two combat modes. Tired of 1,2,3,4 key mashing combat? Try our Action Mode combat which allows you to aim and shoot your way to victory. Or stick to RPG Mode combat, with a traditional MMORPG feel. 
  • Numerous new twists on combat traditional MMO combat. Openings system allows players to take advantage of create openings for their allies and encourages teamwork. Momentum system allows you to take advantage of gained Momentum to use powerful abilities. Hide behind cover, crouch or lie prone...
  • Players are not forced into combat. There are many non-combat related activities and ways to advance them independently of it...
  • Vehicle system featuring upgrades, vehicle to vehicle combat, and siege vehicles, in addition to the usual fast transport. 
  • Expect more from your pets. Tame animals and have them grow in power over time. Construct or purchase robots to perform a variety of tasks. Hire NPCs or take advantage of Genetically Engineered beings. Even control multiple pets at a single time.
  • Tired of farming the same Group or Raid bosses using the same old strategies? The Repopulation features a generated ability system for our boss mobs. This system allows bosses to a select number of abilities appropriate to their difficulty tier and species. This forces groups or raids to adjust their tactics on the fly.
  • Have an affect on the world. NPCs will spread word of your deeds to other players, or curse your name if you have treated them wrongly. Respond quickly to threats in an area and you can prevent them from becoming larger scale problems. Fail to do so and an area could fall under enemy hands.


Origins of Malu
From rookies Burning Dog Media. Set to release in '12.
No Scripted Boss Fights
Ever been stalked for days by a creature in a mmorpg... having it watch you and study you waiting for the right time to attack? Origins has dynamic and engaging gameplay with an AI that adapts and learns from the player and frequent GM controlled events. You can’t always be sure how an encounter will end.

One Changing World
Origins is a true sandbox game. Actions made by the player can change the physical environment of the game, creating lasting changes that continue to play out long after set in motion. With mobile and social app integration, players will be able to log in through their phones and mobile devices so you never have to miss a thing.
No Classes, No Rules Prefer to cast spells from a distance or go toe to toe? You decide the character you want to play. Crafting skills allow players to alter the cosmetics of their own attacks and abilities further giving players even more a unique flavor.
Through our unique arcade style of combat, we give players the ability to improve through skill and practice rather than through gear. You are the master of your own fate.


Cryptic says Neverwinter will be a MMO

A Dungeons & Dragons action game from Cryptic & Perfect World International (which, by the way, sounds like The Perfect Storm of Suck), set to release in '12.

It will be "F2P" ... charging money for special potions, temporary items to increase experience gains and I've already stopped reading this sentence.


No comments:

Post a Comment