1 . I let go of any preconceived notions
I didn't compare it to some Fantasy Sandbox Game that will never exist. I didn't just blindly complain that every single aspect was directly copied from World of Warcraft.
"LOLOMG, UGNAUGHTS ARE CLEARLY JUST RESKINNED MURLOCS. FAIL." |
I enjoyed the game for what it was - a game I can play with friends that I actually find playable and fun.
2. I tried to maintain a sense of childlike awe and wonder
If you don't stop to smell the
3. I tried a character that makes decisions that I would make
I wound up mostly playing a blackhearted Smuggler, because I wanted him to be as a dark and cold and self-serving as humanly possible. Or, in his case, Zabrakly possible. But this really locks you into your decisions playing the game - I'd just choose whatever route seemed to be the most dickish, whatever choices scored the most dark side points.
While I still plan to have a pure evil Smuggler, it's even more interesting to just play off-the-cuff and let the chips fall where they may. Maybe the road will lead to light, maybe I'll wind up leaning to be kind of shadowy neutral grey. We'll see.
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