Here's just a quick 'n e-z way to look at TOR's crafting, posted for some guildies.
*Edit: Updated. Again. Any comments, please let me know.
Pick any 3:
Crafting skills [1 max]
Armstech : guns, gun modifications (see Scavenging, Investigation)
Armormech : Non-Force User armor (see Scavenging, Underworld Trading)
Sythweaving : Force User armor (see Archaeology, Underworld Trading)
Biochem : Potions, implant accesory (see Bioanalysis, Diplomacy)
Artifice : Lightsaber mods, Force User off-hand items (see Archaeology, Treasure Hunting)
Cybertech : Equipment mods and ear accessories, bombs, ship upgrades, droid armor. (see Scavenging, Slicing, Underworld Trading)
Gathering skills [no max]
Bioanalysis -- Biochem materials
Scavenging -- Armormech, Armstech, Cybertech materials
Slicing -- Credit$, Cybertech plans, Missions Skill unlocks
Archaeology - Artificing materials, plans for Artifice + Synthweaving, datacron components
Mission skills [no max]
*all provide companion gifts
Investigation - rare Armstech materials, rare schematics
Treasure Hunting - rare Artifice materials, lockboxes w/ $ + goodies for several skills
Diplomacy - Dark Side / Light Side points, rare Biochem materials
Underworld Trading - rare Armormech, Cybertech, Synthweaving materials. moddable armor plans for all crafts
http://www.torhead.com/schematics
http://www.torhead.com/crew-missions
Crafting Skills
Armormech |
Armstech |
Artifice |
Biochem |
Cybertech |
Gathering Skills
Archaeology |
Bioanalysis |
Scavenging |
Slicing |
Diplomacy |
Investigation |
Treasure Hunting |
Underworld Trading |
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