I felt I had to try to save my plans for the next expansion and a few of my more poignant observations before they got thrown into the trash like so many used sanitary wipes.
(My rough outline for a 3-way RvR expansion)
My suggestion is that BioWare plans an expansion that revolves around an epic Realm vs. Realm storyline that introduces Ewoks as the 3rd Faction in SWTOR.
- The expansion would be entitled "Forest Moon Rising: Rage of the Ewoks"
- Four new Ewok faction character classes would be introduced:
Ewok Chief (Mirror to Knight/Warrior)
Ewok Shaman (Mirror to Consular/Inquisitor)
Hunter Scout (Mirror to Smuggler/Agent)
Rock Thrower (Mirror to Trooper/Bounty Hunter)
- Plotline: Ewoks magically appear on the planet Arvee'Ar using a time-space wormhole they opened using Soul Tree magic. The Ewoks have come from the future to save their world because it is sick with world sickness.
The Arvee'Ar world quickly becomes torn by war, as elite Imperial forces move to enslave the Ewoks and Inquisify them about their time-space wormhole magic. The Republic sends it's veterans to Arvee'Ar to thwart the Sith and also to fight Ewoks because they appear to be bloodcrazed bear monsters that savagely kill people with rocks and logs.
- New World: The new endgame RvR planet, Arvee'Ar, will have it's vast territory fought over by the 3 competing factions. Crucial battlefield objectives must be taken and held and massive, fortified player encampments can be attacked and defended.
- Epic storylines: Playing a brave Ewok Rock Thrower will make you laugh, it will make you cry, it will make you learn about yourself.
- New mounts: Ewoks use hang gliders to get around in style.
- New companions: Teeks, Duloks, Yuzzums, Gupins, small curly-haired Human children, possibly a Space Kitten named Rodrigue'
- This all fits into lore perfectly and if certain Lead Writers can't understand things like Soul Tree magic and time-space wormhole travel then they need to learn how to Lead Write better.
Quote:
Originally Posted by Tyanon
My only comment really is on the
shaman class. It is important to me that the Ewok have a true Jedi type
class, complete with single or dual wielded lightsabers.
... This expansion would be a great step forward for SWTOR and the Star Wars universe. |
Ewoks do not use lightsabers as this is beneath them.
They use sticks augmented with Spirit Jub Jub.
Quote:
Originally Posted by Someone
I'd rather they didn't do that as there isn't a Organization that would be big enough to take on both the Republic and Sith Empire at the same time. |
Quote:
Originally Posted by Someone Can Ewoks have romance arcs? |
Quote:
Originally Posted by Someone Do you see problems with Ewok classes being overpowered against Troopers? |
~ other non-Ewok-based musings ~
Quote:
Originally Posted by Someone
A simple question, if we will be able to jump? Look around on the forum and didn't find an answer to my qustion. |
No, you have to push the world down using the Force.
Quote:
Originally Posted by Someone
How will this game handle removing players from the group in an instance? |
Quote:
Originally Posted by Someone
Dirty Kick: A quick kick between your opponent's legs... Will rolling a female character give me immunity? |
Quote:
Originally Posted by Someone
Another question: Would dirty kick work on animals? |
I don't know how it would work on every species in SWTOR, but it's been confirmed it works on wolfmans
Quote:
Originally Posted by Someone
You should replace the animation for females and make it a face slap. |
"Hey mom, look I can be Han Solo!"
"That's nice, dear, what does he do?"
"SLAPS WOMEN."
Originally Posted by Someone Do the probe droids an Engineer-spec Agent have make him a 'Pet Class'? |
I'm going to think of them as my little babies; they're not just pets, they're like family members.
(Speculating on Smuggler's skill trees)
Scrapper is like, someone who uses metal scraps as melee weapons in close melee range, so, like, you do a lot of Metal damage that would cause Infections and you'd have abilities like "Pipe 'Em!" and "You Just Walked Into a Bar ... of Iron!"
Dirty Fighting is totally like, using mud to stealth yourself like Arnold Schwartzenegger in Predator and you get trap abilities like "Come On, Do It" and "Kill Me, I'm Here!"
(Suggesting tactics for Smuggler's Dirty Fighting tree)
0/3 Steel-tipped Boots: Dirty Kick now explodes your target's crotch into a bloody mist, slowing their run speed by 99% for 2 / 4 / 6 days.
0/2 Low Blows: You aim your mid-range shots at your targets' genitals, increasing scattergun attack critical damage by 300 / 600%.
0/3 Trash Talk: You verbally abuse your target while you are behind Cover, making them mad / cry / run away.
0/2 Banned Substances: Your use of illegal supplements provides for a powerful home run swing when using Pistol Whip, knocking your target back 150 / 300 meters.
0/2 Kidney Shot: Your Cheap Shot has a 50 / 100% to be followed up by a second kick to the target's kidneys, making him pee blood / die.
(The superior wisdom of a Smuggler with the 'fat' body type)
Fat Smugglers are funny
Also, fatties have all sorts of hidden compartments on their bodies to smuggle stuff
(How I'd make 'Kill Ten ____" quests more fun)
I want quests where you kill 10 questgivers.
(What we need more of is science)
Quote:
Originally Posted by Someone
Wouldn't a planet with 2 suns cast 2 shadows? |
I then said "Bloody Mary" three times, and saw a ghost.
Meow. Fool.
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