Thursday, December 01, 2011

SWTOR Crafting Cheat Sheet

Hectic week for me, hopefully there's some more posts coming over the next couple days.

Here's just a quick 'n e-z way to look at TOR's crafting, posted for some guildies.
*Edit: Updated. Again. Any comments, please let me know.

Pick any 3:

Crafting skills [1 max]
Armstech : guns, gun modifications (see Scavenging, Investigation)
Armormech : Non-Force User armor (see Scavenging, Underworld Trading)
Sythweaving : Force User armor (see Archaeology, Underworld Trading)
Biochem : Potions, implant accesory (see Bioanalysis, Diplomacy)
Artifice : Lightsaber mods, Force User off-hand items (see Archaeology, Treasure Hunting)
Cybertech : Equipment mods and ear accessories, bombs, ship upgrades, droid armor.  (see Scavenging, Slicing, Underworld Trading)

Gathering skills [no max]
Bioanalysis
-- Biochem materials
Scavenging -- Armormech, Armstech, Cybertech materials
Slicing -- Credit$, Cybertech plans, Missions Skill unlocks
Archaeology - Artificing materials, plans for Artifice + Synthweaving, datacron components

Mission skills [no max]
*all provide companion gifts
 Investigation - rare Armstech materials, rare schematics  
Treasure Hunting - rare Artifice materials, lockboxes w/ $ + goodies for several skills
Diplomacy - Dark Side / Light Side points, rare Biochem materials
Underworld Trading - rare Armormech, Cybertech, Synthweaving materials. moddable armor plans for all crafts




http://www.torhead.com/schematics
 http://www.torhead.com/crew-missions





 Crafting Skills
Armormech
Armstech
Artifice
Biochem
Cybertech




Gathering Skills
Archaeology
Bioanalysis
Scavenging
Slicing
 Mission Skills
Diplomacy
Investigation
Treasure Hunting
Underworld Trading

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