Thursday, March 29, 2012

Warhammer 40K RPG no longer MMO

It's dropping the first 'M', at least, as it will no longer be a massively multi-player game.


Reactions @ MMORPG.com

It's not quite shocking, the writing had been on the wall for a while with THQ bleeding money. But, it's kind of interesting to see so many people who seem relieved that a 'themepark' two-faction game is being aborted. Nevermind that the decision has everything to do with money and really nothing to do with ideas about factions or questing.

The question to me initially was if this WAR40K would still be worth a look as a game that may be Multi-Playerhammer but not really 'War'hammer.

And now, maybe a better question -- do people even want to play MMORPGs anymore?
Apparently, most players no longer seem to want to
  • quest
  • grind
  • either: group or raid PVE and/or Instanced PvP and/or Open World PvP and/or play a game that doesn't have 1 of those things 
  • tab target or have to press keys
  • have zone restrictions or any sense of linearity
  • have restrictions on factions or classes or crafting
  • have to pay any more than the cost of a large sugar cookie and they don't really want other people paying either
 I don't know what kind of game that is... it's not really a MMORPG, it's like ... communist LARP paintball or something.

'Dark Millennium' definitely doesn't have a future as a MMORPG.
Do any other MMORPGs have a future in the new millennium?


2 comments:

  1. Quite honestly, I think people _are_ trending away from MMOGs and subscription models. The new hotness for developers to use is DLC, which I dislike because it gets released so quickly these days that it is truly more expensive than subscriptions if you want to own all of it.

    However, DLC is nice for those who want to pace themselves and always have something to look forward to. Space Marine proved that a multiplayer, W40K title could work without doing the MMO part. If anything, W40K:DM could become the sequel to Space Marine... or perhaps just a DLC expansion to Space Marine.

    Damn, all this talk of DLC makes me want to go see if there's any new content for Magicka. ;)

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  2. It's funny how many people seem more interested in the game as a multi-player than a MMO. It would probably be a shaky option as a big-ass AAA MMO, even with some of the innovations. Now at least it gets a second chance to be a positive experience.

    I just prefer the scope of an MMO.

    DLCs and F2Ps just feel exploitative to me, I don't even want to be bothered with games designed entirely around gimmicks to bleed your wallet dry.

    It's crazy to me that companies charge so much for games now and then keep hitting you up for more and more cash like dork smack-peddlers.

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