Thursday, January 19, 2012

This is funny to everyone not playing SWTOR.

 Using Band-Aids to cure AIDs:

*EDIT: now with more typos and crying.


Hello everyone; I wanted to update you on the issues we've been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We're aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy's base and 'camping' the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we're taking steps to address this.




Essentially, huge zergs were running into the other faction's base, lagging the fuck out of everything and farming valor by just swarm-killing everything in sight non-stop. The forums actually had people asking for a full rollback on all valor gained for the day because it's that fucked up.

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy's base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. As of Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We're aiming to have this patch published early tomorrow morning

In addition to these changes, we'll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.


So their solution is to make their one "Engame PvP" planet even more capped. Think of 'Supply Lines' used with Warhammer's Forts. Except there's probably even fewer people allowed in because they can't handle 40 dudes all fighting in one area. And there's even less purpose to participate -- because this isn't a Warhammer fortress and there is no RvR campaign or cities to siege. So, it's just a large instanced zone with boring daily kill quests and ridiculously godawful faction balance.

Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player's faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas.


Read that as: "We're trying to find a way to discourage retarded zergs from endlessly camping the same 3 poor schmucks."


The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

Read that as: "There's going to be fuck-all to do when the one badly outnumbered side refuses to show up. We have no way to fix this."


We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

- Gabe Amatangelo

 :|

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